Gaming
Product professionals in Gaming
These ten professionals have held product management and product leadership roles at game companies and studios. A reader can learn how game product teams balance player experience against monetization, plan live operations, and use data to decide what to build next.
Professionals to explore
01—10Andrew Gambel
LinkedInExperience: Product Management Director · Sony Interactive Entertainment
Product Management Director at Sony Interactive Entertainment since 2024. The highlight describes leading cross-functional teams that build live-service products with feedback loops between players, the development team and studio leadership. Other listed roles include Director of Product - Player Engagement Services at Bungie (2023–2024), Asst. Director of Product at Bungie (2019–2023), Lead Product Manager at Electronic Arts (EA) (2018–2019) and Senior Product Manager at Electronic Arts (EA) (2016–2018).
Andrew Guerrero
LinkedInExperience: Vice President, Product Management & Global Insights · Blizzard Entertainment
Vice President, Product Management & Global Insights at Blizzard Entertainment since 2020. The highlight says the Blizzard role covers product management, AI/ML/data science, analytics and consumer insights. Other listed roles include Head of Product Management at Electronic Arts (EA) (2018–2020), Game GM - The Sims Mobile at Electronic Arts (EA) (2017–2018), Senior Director, Product Management & Strategy at Electronic Arts (EA) (2014–2017) and Director - Product Management at Electronic Arts (EA) (2011–2014).
Ayush Singh
LinkedInExperience: Chief Product Officer and Group GM - RPG · Homa
Chief Product Officer and Group GM - RPG at Homa since 2026. The highlight describes leadership experience in freemium games across mobile and PC, including P&L growth and building global studios. Other listed roles include GM & Senior Vice President, Product and Analytics at Homa (2025–2026), Vice President & General Manager, Hybridcasual at Homa (2024–2025), Senior Studio Director of Product at Zynga (2021–2024) and Studio Director of Product at Zynga (2019–2021).
David Duong
LinkedInExperience: Director - Games Product Management · Netflix
Director - Games Product Management at Netflix since 2025. The highlight lists go-to-market strategy, free-to-play, mobile and console gaming and game analytics among the areas of experience. Other listed roles include Sr. Director of Product Management - Apex Legends at Respawn Entertainment (2021–2025), Director of Product Management - Apex Legends at Respawn Entertainment (2020–2021), Senior Brand Manager - Hearthstone at Blizzard Entertainment (2019–2020) and Brand Manager - Hearthstone at Blizzard Entertainment (2018–2019).
David Saunders
LinkedInExperience: Director, Product Management Acting Head of Revenue Product · Epic Games
Former Director, Product Management Acting Head of Revenue Product at Epic Games (2023–2026). The highlight says Saunders built Epic's revenue product organization and came up as a game designer working on progression, economy and monetization systems. Other listed roles include Head of Product Management, Central Publishing at Gearbox Entertainment (2020–2023), Senior Monetization Designer Product Leadership at id Software (2017–2020), Designer at id Software (2010–2012) and Game Designer at MobilityWare (2015–2017).
Dzmitry Yudo
LinkedInExperience: Product Director · Playrix
Former Product Director at Playrix (2023–2025). The highlight describes bringing projects from concept stage through release and live-ops across casual and midcore titles. Also Product & Game Design Leader at YudoGames since 2025. Other listed roles include New Games Product Director at Kolibri Games (2022–2023), Game Director at Wildlife Studios (2020–2022) and Creative Director at Wargaming (2014–2020).
Ivee Feria-Padua
LinkedInExperience: Product Director · Fusebox Games
Product Director at Fusebox Games since 2026. The highlight describes Fusebox as a developer of story-driven games. Other listed roles include Product Director at Lockwood Publishing Ltd (2022–2025), Senior Product Director at Jagex: The RuneScape Company (2021–2022), Monetization Manager at Jagex: The RuneScape Company (2012–2013) and Head of Product at Playdeo (2020–2021).
Kasia Swica
LinkedInExperience: Senior Director, Product Management · Electronic Arts (EA)
Senior Director, Product Management at Electronic Arts (EA) since 2024. The highlight describes product management work on franchises such as The Sims, Minecraft, Fortnite and LEGO. Other listed roles include Director of Product Management, LEGO Fortnite at Epic Games (2023–2024), Product Director, LEGO Fortnite at Epic Games (2022–2023), Director of Program Management, Minecraft at Microsoft (2021–2022) and Senior Program Manager, Minecraft at Microsoft (2018–2021).
Matthew Anderson
LinkedInExperience: Director of Product Management · Warner Bros. Games
Former Director of Product Management at Warner Bros. Games (2021–2023). The highlight describes building and scaling top-grossing mobile games including Call of Duty Mobile, Marvel Strike Force and Disney Emoji Blitz. Other listed roles include Product Lead at Proof of Play (2023–2025), Senior Product Manager at Activision (2019–2021), Lead Product Manager at FoxNext Games (2017–2018) and Senior Product Manager at Disney Media & Entertainment Distribution (2015–2016).
Norbert Kalman
LinkedInExperience: Director of Product Management · Electronic Arts (EA)
Director of Product Management at Electronic Arts (EA) since 2024. The highlight describes product and strategy for EA Mobile Casual, supporting Design Home, Simcity Buildit, Pogo and Covet Fashion. Other listed roles include Head of Product at BebopBee, Inc. (2023–2024), Director of Product Management at Storm8 (2015–2023), Manager, Product Management - Mobile at Electronic Arts (EA) (2015) and Lead Product Manager - Mobile at Electronic Arts (EA) (2013–2015).
Choose the right perspective
Match the person's experience, such as mobile free-to-play, console or live-service games, to your decision, and check whether their relevant role is current or past. Ask how they set monetization targets without hurting player retention.
Questions to take into the conversation
- 01How did you decide which features or live events to prioritize in a live game?
- 02How did you balance monetization goals against player trust and retention?
- 03What data did you rely on most when deciding whether a game or feature was working?
Reaching product professionals in Gaming
How can I contact one of these product professionals in Gaming?
Pick one of the 10 people on this page and choose "Book a paid call", or describe your project to find others. You offer a fee for a 15-minute call or a written answer, Instant Expert finds the person's work email and sends the invitation, and they decide whether to accept. The list covers 9 companies, including Sony Interactive Entertainment, Blizzard Entertainment and Homa, based on profile data retrieved on October 1, 2026. Being listed here doesn't mean someone has agreed to take calls.
How much does it cost to reach product professionals in Gaming?
You choose the offer, starting at $5 per person. It includes Instant Expert's 20% fee, so an offer that pays the person $100 costs you $125. You're charged only when the person books the call or sends the answer.
What if they don't reply?
You pay nothing. Instant Expert sends follow-up reminders, and if the person hasn't booked or answered within 7 days, the request expires and any hold on your card is released. You can invite several of the 10 people on this list at once and cap your total spend, so you pay only for the ones who accept.
About this directory
This is a professional research starting point based on business profile data retrieved on . Titles and companies reflect that source snapshot and may describe past or present roles. Check the linked profiles for current details. Inclusion does not imply Instant Expert membership or availability.
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